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Founded by Filippo T, with over 10 years of industry experience (including Remedy),
Gamma Studios
helps game developers ship better looking games through HDR implementations and state of the art color grading.
Our focus is on artistic intent, visual appeal, and a technically sound, consistent presentation across displays.

While many games support HDR on paper, far fewer implement it with the level of care needed to preserve artistic intent and deliver a truly high quality presentation. Proper HDR implementation requires specialized knowledge that most teams simply do not have in-house.

We have years of experience in this area and, over time, have developed solutions for the wide range of challenges involved in HDR, all without major disruption to the existing codebase. Our expertise also extends to UI/HUD and the broader post-processing pipeline, including TAA, film grain, denoising, bloom, motion blur, frame generation and more.

Alongside client work, we are also developing our debut title.

For inquiries: [email protected]